Maps

Maps

Arenas, templates, hospitals, schools, and backrooms — from boss fights to liminal spaces.

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Boss Arena

A circular confrontation space with cover lanes, elevation, and a locked exit until the encounter resolves.

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Cathedral Arena

Nave, transept, and shattered rose window — vertical sightlines and ritual lighting for a climactic boss.

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Backrooms Layout

Repeating yellow corridors and fluorescent hum — a liminal template for puzzle loops and chase escalation.

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Hospital Floor Plan

Ward wings, service corridors, and a basement morgue — tight sightlines for stealth and pursuit horror.

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Dracula's Castle

Tower library, throne room, dungeons, and ritual chamber — escape before dawn through a locked entrance hall.

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School Night Wing

After-hours classrooms, a shuttered auditorium, and a restroom wing — built for one-room boss encounters.

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